DGMA3703
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2D Game Design
Course Description
This course will introduce concepts fundamental to game design in a hands-on studio setting. Through a series of experiments and projects, students will explore character design, level design, behaviors, game mechanics, risk/reward balancing and testing processes. Additional focus will be given to asset design and animation in 2D environments, including the principles of animation and game-engine animation tools.
Credit Hours (Min)
0
Credit Hours (Max)
3
Credit Hours
3